Monday, 21 March 2011
Tuesday, 8 March 2011
A Treatment for a viral film
Tuesday, 1 March 2011
Some ideas?
Just a few ideas.
Monday, 28 February 2011
Friday, 25 February 2011
Shared characteristics of viral companies
So launching a successful viral loop company is easy; far from it. Creating a deliciously spreadable product is merely the first step. Then comes the hard work of ramping up a business, and that's where some real challenges await, as Hong and Young learned with Hot or Not.
Viral loop companies succeed for many of the same reasons, while unsuccessful ones seem to fail in different ways. For every eBay and Facebook there are heaps of social start-up failures you've never heard of. In addition to Friendster, which simply couldn't scale, there is Tribe, for example, an online community that never caught on; Plaxo, creator of a "smart address book" that didn't serve an important enough need; and Flixter, which lets users share movie reviews but has had trouble attracting repeat traffic.
Successful viral expansion loop businesses share the following characteristics:
• Web-based: They are far better suited to the frictionless world of the Internet.
• Free: Users consume the product at no charge; after aggregating a mass audience, it may be possible to overlay various revenue streams (offer premium services, for example).
• Organizational technology: They don't create content—their users do. They simply organize it. But facilitating can lead to a mass audience. Just ask Google.
• Simple concept: Easy and intuitive to use.
• Built-in virality: Users spread the product purely out of their own self- interest and, in the process, offer a powerful word-of-mouth endorsement to each subsequent user. (And word of mouth is widely viewed as the best form of advertising.) This means that viral loop products have within themselves the seeds to grow on their own.
• Extremely fast adoption: Within a month of Facebook's launch, half of Harvard's student body had joined. Within thirteen months, 12 million people had downloaded Skype. Hotmail had 30 million users within thirty months. Yet none of them required a dime for marketing or a sales force.
• Exponential growth: Because each user attracts more users, there is a tandem growth model. This is in sharp contrast to a "normal" business, which more typically grows linearly (and far more slowly), at a rate usually corresponding to its marketing spend.
• Virality index: For the user base to grow exponentially, virality must equal or exceed 1.0. In the aggregate, one user becomes two, turns into four, eight, and so on. Anything less than 1 and virality cannot be self-sustaining.
• Predictable growth rates: If a product is properly designed with viral hooks, it spreads at a constant rate, assuming there are sufficient numbers of people, and can be accurately forecast, in the same way epidemiologists can predict with some certainty how quickly a virus will spread through a city.
• Network effects: The more who join, the more who have an incentive to join. A telephone, for example, becomes continually more useful to those who already have one as more people are added to the network.
• Stackability: A viral network can be laid over the top of another, each fostering the other's growth (PayPal and eBay; YouTube and MySpace).
• Point of non-displacement: A tipping point, when a company attracts so many users it continues to grow; it becomes nearly impossible for a competitor to take it down.
• Ultimate saturation: After a network has spread far and wide, it can reach a point of maturity when growth slows. This happened to both MySpace and Facebook, both of which saw their growth rates slow from 3% a month to about 1%, and in MySpace's case even decline slightly. Nevertheless, they had already amassed substantial user bases, with a full 20% of users considered "addicts" who made up almost 70% of visits.
The result is a business that spreads rapidly, scales quickly, and has the potential to create staggering wealth in a relatively short amount of time.
Penenberg, A. L. (2010) Viral Loop: The Power of Pass-it-on. 1st ed. London, UK: Hodder & Stroughton LTD.
© Adam. L. Penenberg 2009.
Tuesday, 22 February 2011
Practice what we preach!
- E-mail all you friends
- Facebook/Twitter all you friends
- Ask any forum members to take a look
- Ask in person (like in real life, not electronically!)
The changes in moving image production
| Mainstream (Broadcast Media) | Alternative (Social Media) |
| Pre-Production Most costs are high, scripts have to be paid for, researchers have to be paid & research can be time consuming. Most management & crew are highly skilled & educated usually with tight schedules to adhere to. Financing can be difficult, especially for high budget films. All the latest technology is available, with state-of-the-art techniques utilized. | Pre-Production Scripts, if any, can be sourced at a lesser cost, amateur writers are keen to be noticed so command smaller fees/royalties. Management/research tasks are usually carried out by the producer, thus eliminating costs; amateur producers are mostly Jack’s-of-all trades. Financing is usually achieved from the producers own pocket. |
| Production Camera/sound equipment is usually up to date (HD), resulting in high hire charges. Lighting is predominantly hi spec and widely used. Actors can be, depending on ability very expensive and/or demanding. Mise-en-scene has a high priority; sets are built to a high standard, costumes are sourced to correctly depict the theme of the production and the acting performance has high priority. | Production Camera equipment can be easily sourced, thanks to the increase in prosumer technology the cost has decreased. Virtual sets can be created with inexpensive software, or public places can be used for location filming. Actors can be hired with social networking platforms. Costumes can be homemade or bought/hired relatively cheaply through fancy dress agencies. |
| Post-Production Editing is very time consuming and costly, the cost being relative to the release/broadcast date. Special FX are carried out by specialist teams, usually outsourced, involving a high cost, the same can be said for title/credit sequences. The main reason for outsourcing is that dedicated companies use the best technology available, to stay competitive. Post-production may be carried out in different locations, resulting in logistical costs/time. | Post-Production Production software is now inexpensive; there are free trial versions of professional editing/producing available or student versions. All this work can be carried out on an average home computer; some of which have software built in with the operating system. Titles can be created with free software. Soundtracks/sound FX can be sourced through royalty free websites. |
| Distribution To distribute the media, cost is very high, whether this is on film or Disk, both have to be produced by the laboratory then shipped to the distributer, then onto the retailer. At every stage a cut of the profits has to be taken, and the risk for leakage also increases at every stage. The choice at this stage is great, cinema, TV, disk, dongle, pay-per-view, stream, etc. | Distribution There is no need for a physical version of the created texts; they can be simply uploaded to websites such as Vimeo or YouTube. With some simple viral marketing strategies implemented, the film can go global within a matter of hours. |
My favourite Viral Ad so far
Monday, 21 February 2011
Social media to boom among UK businesses in 2011
Loser generated content; People who post utter nonsense as content, just because they can
A virus targeting the mind
Viral marketing depends on a high pass-along rate from person to person. If a large percentage of recipients forward something to a large number of friends, the overall growth snowballs very quickly. If the pass-along numbers get too low, the overall growth quickly fizzles.
Viral marketing has come under criticism from consumers, privacy advocates, and marketing pundits because of concern over unsolicited e-mails. The best campaigns, however, use the principles of viral marketing tactfully to avoid negative reactions and ensure a high pass-along rate - the number of recipients that will pass the message to others. Much like the common cold, effective viral marketing uses people to unwittingly transmit a message within their social network. It takes the concept of word-of-mouth and enhances it with the instant global communication afforded by the Internet.
Wednesday, 9 February 2011
Alternative vs Mainstream
The Brief
This will include:
A written analytical discussion of both mainstream & alternative practices of moving image production for advertisement/promotion, reflecting critically on recent changes in media practice in terms of access to digital technology. This should include reference to production methods & user/audience engagement.
A production log (this Blog) documenting planning & production of the practical project. This should include reference to theoretical aspects discussed in the essay above.
A critical personal reflection on your input to the practical project & your role within the group, which draws on your learning from PPD & WBL modules.
